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Under Development Title

Role

​

Level Designer

Year

​

2022

Genre​

TPS Coopabshba

Description

​

During My Internship, I was involved in 2 project from Nimbus Games, since both games are still under developing therefore I can't talk much about it. But I'd like to share my work from it (which is was agreed from the company)

Platform

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PC

Experience

Here by will show the process of work of my level design process and short summary of the theme and description

The Vision of the game was decided to be a survival horror shooter games and the environment setting is slum from part of the game level. It is a futuristic slum theme. This first image show the prototyping for the level from scratch .

(This is a minor background alley of the level)

After the step above from creating prototype of the whole slum level and the game mechanic of the level , I was proceed with implementing texture on to objects to create the atmospheric of a slums. The caption shown is progressing on implementing texture with the first given lighting directions.

With all the textures and model implementation done I have take the task of environment artist to refer to the concept art and fulfill the asthetic atmospheric direction into the level. The lighting direction have improvement from last process.

Last but not least, the level post processing and other effect based on lighting direction was adjusted and implemented to the scene to create a darken futuristic slum by referring to the concept art.

The level have not done yet but my internship was finished and decided to take my step forward on my game journey, therefore the scene showing will not be the final game scene. On below, there are some other screenshot that I can show from the level.

Screenshots

Since the game have not done yet, I'm also not able to show the level design, the screenshot only show my progress on the side of the level. But in term of environment and atmospheric design, it is shown in the screenshots.

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