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Clocked-In

Role

UI Designer

Level Designer

Year

2021

Description

Players work a 9-5 job and are given tasks throughout the day to complete. He has to walk around the office compound while tapping on items that prompt the tasks’ mini-game and clear them. However, there are obstacles he will face (Distractions), where non-work-related mini-games will appear that wastes the player’s given time to complete his tasks.

 

To clear the level, the player must complete all given tasks before the timer (work shift) runs out. The player has 2 minutes to complete as many tasks given by their boss. The tasks will be in the form of mini-games. 

 

However, there are obstacles that the player will face, where task disruptions or even not work-related mini-games will appear that hinder the player from completing their tasks. 

 

The Player's objective is to clear as many tasks as they can within the day's duration to gather points and get promoted. Promotions will unlock new regions (rooms) in the office for more task variety and potentially game modifiers in the main menu options.

Genre

Casual, Simulation

Platform

Mobile

Feature Graphic Banner.png

Experience

Designing Map and Level for 3D isolation view, implementing into unity engine level.

Designing game UI and font used to provide minimalist style by the vision of the team. 

Designing office environment with the assets needed to show in game to provide office environment experience.

Screenshots

Learning

Great vision project schedule planning to well make in every production, allow more time on testing and polishing

Achievement

Awarded SEA Game Award 2021 Best Student Game Nominee

Awarded SEA Game Award 2021 Finalist

Awarded SIGG Silver Medal 2021

Trailer

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