Clocked-In
Role
UI Designer
Level Designer
Year
2021
Description
Players work a 9-5 job and are given tasks throughout the day to complete. He has to walk around the office compound while tapping on items that prompt the tasks’ mini-game and clear them. However, there are obstacles he will face (Distractions), where non-work-related mini-games will appear that wastes the player’s given time to complete his tasks.
To clear the level, the player must complete all given tasks before the timer (work shift) runs out. The player has 2 minutes to complete as many tasks given by their boss. The tasks will be in the form of mini-games.
However, there are obstacles that the player will face, where task disruptions or even not work-related mini-games will appear that hinder the player from completing their tasks.
The Player's objective is to clear as many tasks as they can within the day's duration to gather points and get promoted. Promotions will unlock new regions (rooms) in the office for more task variety and potentially game modifiers in the main menu options.
Genre
Casual, Simulation
Platform
Mobile

Experience
Designing Map and Level for 3D isolation view, implementing into unity engine level.
Designing game UI and font used to provide minimalist style by the vision of the team.
Designing office environment with the assets needed to show in game to provide office environment experience.
Screenshots
Learning
Great vision project schedule planning to well make in every production, allow more time on testing and polishing